PipelineStateCache::GetAndOrCreateGraphicsPipelineState(FRHICommandList&, FGraphicsPipelineStateInitializer const&, EApplyRendertargetOption) Address = 0x106681391 (filename not found) ) Address = 0x104225799 (filename not found) Īuto HandlePipelineCreationFailure(FGraphicsPipelineStateInitializer const&)::$_76::operator()FLogCategoryLogRHI, char16_t 39 - FLogCategoryLogRHI const&, char16_t const (& ) const Address = 0x1066d98dd (filename not found) I have an iMac Pro memory: 32 GB 2666 MHz DDR4 and Radeon Pro Vega 56 8 GB Graphics, I don't think it is the problem with the computer!įatal error: Shader compilation failures are Fatal.įGenericPlatformMisc::RaiseException(unsigned int) Address = 0x103f83757 (filename not found) įMacErrorOutputDevice::Serialize(char16_t const*, ELogVerbosity::Type, FName const&) Address = 0x104117673 (filename not found) įOutputDevice::LogfImpl(char16_t const*. Now it crashes me included when I want to open a material. I updated the XCode and the problem is fixed. I explain to you įirst I crashed due to a conflict with "Metal". Hi, can someone tell me how I could solve the problem of unreal crashing on the mac? I don't know what happens but it happens to me very often. "NSLayoutConstraint:0圆0000137b110 _UIUCBKBSelectionBackground:0x7fcc0ed40720.bottom = _UIButtonBarButton:0x7fcc0ed3f310.bottom - 6 (active)" "NSAutoresizingMaskLayoutConstraint:0圆0000137bc50 h=-& v=-& _UIButtonBarButton:0x7fcc0ed3f310.height = 0 (active)", (Note: If you're seeing NSAutoresizingMaskLayoutConstraints that you don't understand, refer to the documentation for the UIView property translatesAutoresizingMaskIntoConstraints) (2) find the code that added the unwanted constraint or constraints and fix it. (1) look at each constraint and try to figure out which you don't expect Probably at least one of the constraints in the following list is one you don't want. ![]() Unable to simultaneously satisfy constraints. When I run the app on iPad and click the text field to enter an input, the keyboard pops up and I get the warning below printed on the console.Ĭould someone please clarify whether this needs to be resolved by Apple or there is something we, developers, can do to address this issue. ![]() ![]() I have created a new Xcode project, and I have added only ONE Text Field container to the canvas without ADDING any constraints to it.
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